CP-Algorithms Library

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:heavy_check_mark: cp-algo/linalg/matrix.hpp

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#ifndef CP_ALGO_LINALG_MATRIX_HPP
#define CP_ALGO_LINALG_MATRIX_HPP
#include "../random/rng.hpp"
#include "../math/common.hpp"
#include "vector.hpp"
#include <iostream>
#include <optional>
#include <cassert>
#include <vector>
#include <array>
namespace cp_algo::math::linalg {
    template<typename base_t>
    struct matrix: valarray_base<matrix<base_t>, vec<base_t>> {
        using base = base_t;
        using Base = valarray_base<matrix<base>, vec<base>>;
        using Base::Base;

        matrix(size_t n): Base(vec<base>(n), n) {}
        matrix(size_t n, size_t m): Base(vec<base>(m), n) {}

        size_t n() const {return size(*this);}
        size_t m() const {return n() ? size(row(0)) : 0;}
        auto dim() const {return std::array{n(), m()};}

        auto& row(size_t i) {return (*this)[i];}
        auto const& row(size_t i) const {return (*this)[i];}

        matrix& operator *=(base t) {for(auto &it: *this) it *= t; return *this;}
        matrix operator *(base t) const {return matrix(*this) *= t;}

        // Make sure the result is matrix, not Base
        matrix& operator*=(matrix const& t) {return *this = *this * t;}

        void read() {
            for(auto &it: *this) {
                it.read();
            }
        }
        void print() const {
            for(auto const& it: *this) {
                it.print();
            }
        }

        static matrix block_diagonal(std::vector<matrix> const& blocks) {
            size_t n = 0;
            for(auto &it: blocks) {
                assert(it.n() == it.m());
                n += it.n();
            }
            matrix res(n);
            n = 0;
            for(auto &it: blocks) {
                for(size_t i = 0; i < it.n(); i++) {
                    res[n + i][std::slice(n, it.n(), 1)] = it[i];
                }
                n += it.n();
            }
            return res;
        }
        static matrix random(size_t n, size_t m) {
            matrix res(n, m);
            std::ranges::generate(res, std::bind(vec<base>::random, m));
            return res;
        }
        static matrix random(size_t n) {
            return random(n, n);
        }
        static matrix eye(size_t n) {
            matrix res(n);
            for(size_t i = 0; i < n; i++) {
                res[i][i] = 1;
            }
            return res;
        }

        // Concatenate matrices
        matrix operator |(matrix const& b) const {
            assert(n() == b.n());
            matrix res(n(), m()+b.m());
            for(size_t i = 0; i < n(); i++) {
                res[i] = row(i) | b[i];
            }
            return res;
        }
        matrix submatrix(auto slicex, auto slicey) const {
            matrix res = (*this)[slicex];
            for(auto &row: res) {
                row = vec<base>(row[slicey]);
            }
            return res;
        }

        matrix T() const {
            matrix res(m(), n());
            for(size_t i = 0; i < n(); i++) {
                for(size_t j = 0; j < m(); j++) {
                    res[j][i] = row(i)[j];
                }
            }
            return res;
        }

        matrix operator *(matrix const& b) const {
            assert(m() == b.n());
            matrix res(n(), b.m());
            for(size_t i = 0; i < n(); i++) {
                for(size_t j = 0; j < m(); j++) {
                    res[i].add_scaled(b[j], row(i)[j]);
                }
            }
            return res.normalize();
        }

        vec<base> apply(vec<base> const& x) const {
            return (matrix(x) * *this)[0];
        }

        matrix pow(uint64_t k) const {
            assert(n() == m());
            return bpow(*this, k, eye(n()));
        }

        matrix& normalize() {
            for(auto &it: *this) {
                it.normalize();
            }
            return *this;
        }

        enum gauss_mode {normal, reverse};
        template<gauss_mode mode = normal>
        matrix& gauss() {
            for(size_t i = 0; i < n(); i++) {
                row(i).normalize();
                for(size_t j = (mode == normal) * i; j < n(); j++) {
                    if(j != i) {
                        row(j).reduce_by(row(i));
                    }
                }
            }
            return normalize();
        }
        template<gauss_mode mode = normal>
        auto echelonize(size_t lim) {
            return gauss<mode>().sort_classify(lim);
        }
        template<gauss_mode mode = normal>
        auto echelonize() {
            return echelonize<mode>(m());
        }

        size_t rank() const {
            if(n() > m()) {
                return T().rank();
            }
            return size(matrix(*this).echelonize()[0]);
        }

        base det() const {
            assert(n() == m());
            matrix b = *this;
            b.echelonize();
            base res = 1;
            for(size_t i = 0; i < n(); i++) {
                res *= b[i][i];
            }
            return res;
        }

        std::optional<matrix> inv() const {
            assert(n() == m());
            matrix b = *this | eye(n());
            if(size(b.echelonize<reverse>(n())[0]) < n()) {
                return std::nullopt;
            }
            for(size_t i = 0; i < n(); i++) {
                b[i] *= base(1) / b[i][i];
            }
            return b.submatrix(std::slice(0, n(), 1), std::slice(n(), n(), 1));
        }

        // Can also just run gauss on T() | eye(m)
        // but it would be slower :(
        auto kernel() const {
            auto A = *this;
            auto [pivots, free] = A.template echelonize<reverse>();
            matrix sols(size(free), m());
            for(size_t j = 0; j < size(pivots); j++) {
                base scale = base(1) / A[j][pivots[j]];
                for(size_t i = 0; i < size(free); i++) {
                    sols[i][pivots[j]] = A[j][free[i]] * scale;
                }
            }
            for(size_t i = 0; i < size(free); i++) {
                sols[i][free[i]] = -1;
            }
            return sols;
        }

        // [solution, basis], transposed
        std::optional<std::array<matrix, 2>> solve(matrix t) const {
            matrix sols = (*this | t).kernel();
            if(sols.n() < t.m() || sols.submatrix(
                std::slice(sols.n() - t.m(), t.m(), 1),
                std::slice(m(), t.m(), 1)
            ) != -eye(t.m())) {
                return std::nullopt;
            } else {
                return std::array{
                    sols.submatrix(std::slice(sols.n() - t.m(), t.m(), 1),
                                   std::slice(0, m(), 1)),
                    sols.submatrix(std::slice(0, sols.n() - t.m(), 1),
                                   std::slice(0, m(), 1))
                };
            }
        }
    private:
        // To be called after a gaussian elimination run
        // Sorts rows by pivots and classifies
        // variables into pivots and free
        auto sort_classify(size_t lim) {
            size_t rk = 0;
            std::vector<size_t> free, pivots;
            for(size_t j = 0; j < lim; j++) {
                for(size_t i = rk + 1; i < n() && row(rk)[j] == base(0); i++) {
                    if(row(i)[j] != base(0)) {
                        std::swap(row(i), row(rk));
                        row(rk) = -row(rk);
                    }
                }
                if(rk < n() && row(rk)[j] != base(0)) {
                    pivots.push_back(j);
                    rk++;
                } else {
                    free.push_back(j);
                }
            }
            return std::array{pivots, free};
        }
    };
}
#endif // CP_ALGO_LINALG_MATRIX_HPP
#line 1 "cp-algo/linalg/matrix.hpp"


#line 1 "cp-algo/random/rng.hpp"


#include <chrono>
#include <random>
namespace cp_algo::random {
    uint64_t rng() {
        static std::mt19937_64 rng(
            std::chrono::steady_clock::now().time_since_epoch().count()
        );
        return rng();
    }
}

#line 1 "cp-algo/math/common.hpp"


#include <functional>
#include <cstdint>
namespace cp_algo::math {
#ifdef CP_ALGO_MAXN
    const int maxn = CP_ALGO_MAXN;
#else
    const int maxn = 1 << 20;
#endif
    const int magic = 250; // threshold for sizes to run the naive algo

    auto bpow(auto const& x, int64_t n, auto const& one, auto op) {
        if(n == 0) {
            return one;
        } else {
            auto t = bpow(x, n / 2, one, op);
            t = op(t, t);
            if(n % 2) {
                t = op(t, x);
            }
            return t;
        }
    }
    auto bpow(auto x, int64_t n, auto ans) {
        return bpow(x, n, ans, std::multiplies{});
    }
    template<typename T>
    T bpow(T const& x, int64_t n) {
        return bpow(x, n, T(1));
    }
    // fact/rfact/small_inv are caching
    // Beware of usage with dynamic mod
    template<typename T>
    T fact(int n) {
        static std::vector<T> F(maxn);
        static bool init = false;
        if(!init) {
            F[0] = T(1);
            for(int i = 1; i < maxn; i++) {
                F[i] = F[i - 1] * T(i);
            }
            init = true;
        }
        return F[n];
    }
    // Only works for modint types
    template<typename T>
    T rfact(int n) {
        static std::vector<T> F(maxn);
        static bool init = false;
        if(!init) {
            int t = std::min<int64_t>(T::mod(), maxn) - 1;
            F[t] = T(1) / fact<T>(t);
            for(int i = t - 1; i >= 0; i--) {
                F[i] = F[i + 1] * T(i + 1);
            }
            init = true;
        }
        return F[n];
    }
    template<typename T>
    T small_inv(int n) {
        static std::vector<T> F(maxn);
        static bool init = false;
        if(!init) {
            for(int i = 1; i < maxn; i++) {
                F[i] = rfact<T>(i) * fact<T>(i - 1);
            }
            init = true;
        }
        return F[n];
    }
}

#line 1 "cp-algo/linalg/vector.hpp"


#line 1 "cp-algo/math/modint.hpp"


#line 4 "cp-algo/math/modint.hpp"
#include <iostream>
namespace cp_algo::math {
    template<typename modint>
    struct modint_base {
        static int64_t mod() {
            return modint::mod();
        }
        modint_base(): r(0) {}
        modint_base(int64_t rr): r(rr % mod()) {
            r = std::min(r, r + mod());
        }
        modint inv() const {
            return bpow(to_modint(), mod() - 2);
        }
        modint operator - () const {return std::min(-r, mod() - r);}
        modint& operator /= (const modint &t) {
            return to_modint() *= t.inv();
        }
        modint& operator *= (const modint &t) {
            if(mod() <= uint32_t(-1)) {
                r = r * t.r % mod();
            } else {
                r = __int128(r) * t.r % mod();
            }
            return to_modint();
        }
        modint& operator += (const modint &t) {
            r += t.r; r = std::min(r, r - mod());
            return to_modint();
        }
        modint& operator -= (const modint &t) {
            r -= t.r; r = std::min(r, r + mod());
            return to_modint();
        }
        modint operator + (const modint &t) const {return modint(to_modint()) += t;}
        modint operator - (const modint &t) const {return modint(to_modint()) -= t;}
        modint operator * (const modint &t) const {return modint(to_modint()) *= t;}
        modint operator / (const modint &t) const {return modint(to_modint()) /= t;}
        auto operator <=> (const modint_base &t) const = default;
        int64_t rem() const {return 2 * r > (uint64_t)mod() ? r - mod() : r;}

        // Only use if you really know what you're doing!
        uint64_t modmod() const {return 8ULL * mod() * mod();};
        void add_unsafe(uint64_t t) {r += t;}
        void pseudonormalize() {r = std::min(r, r - modmod());}
        modint const& normalize() {
            if(r >= (uint64_t)mod()) {
                r %= mod();
            }
            return to_modint();
        }
        uint64_t& setr() {return r;}
        uint64_t getr() const {return r;}
    private:
        uint64_t r;
        modint& to_modint() {return static_cast<modint&>(*this);}
        modint const& to_modint() const {return static_cast<modint const&>(*this);}
    };
    template<typename modint>
    std::istream& operator >> (std::istream &in, modint_base<modint> &x) {
        return in >> x.setr();
    }
    template<typename modint>
    std::ostream& operator << (std::ostream &out, modint_base<modint> const& x) {
        return out << x.getr();
    }

    template<typename modint>
    concept modint_type = std::is_base_of_v<modint_base<modint>, modint>;

    template<int64_t m>
    struct modint: modint_base<modint<m>> {
        static constexpr int64_t mod() {return m;}
        using Base = modint_base<modint<m>>;
        using Base::Base;
    };

    struct dynamic_modint: modint_base<dynamic_modint> {
        static int64_t mod() {return m;}
        static void switch_mod(int64_t nm) {m = nm;}
        using Base = modint_base<dynamic_modint>;
        using Base::Base;

        // Wrapper for temp switching
        auto static with_mod(int64_t tmp, auto callback) {
            auto prev = mod();
            switch_mod(tmp);
            if constexpr(std::is_void_v<std::invoke_result_t<decltype(callback)>>) {
                callback();
                switch_mod(prev);
            } else {
                auto res = callback();
                switch_mod(prev);
                return res;
            }
        }
    private:
        static int64_t m;
    };
    int64_t dynamic_modint::m = 0;
}

#line 6 "cp-algo/linalg/vector.hpp"
#include <algorithm>
#include <valarray>
#line 9 "cp-algo/linalg/vector.hpp"
#include <iterator>
#include <cassert>
namespace cp_algo::math::linalg {
    template<class vec, typename base>
    struct valarray_base: std::valarray<base> {
        using Base = std::valarray<base>;
        using Base::Base;

        valarray_base(base const& t): Base(t, 1) {}

        auto begin() {return std::begin(to_valarray());}
        auto begin() const {return std::begin(to_valarray());}
        auto end() {return std::end(to_valarray());}
        auto end() const {return std::end(to_valarray());}

        bool operator == (vec const& t) const {return std::ranges::equal(*this, t);}
        bool operator != (vec const& t) const {return !(*this == t);}

        vec operator-() const {return Base::operator-();}

        static vec from_range(auto const& R) {
            vec res(std::ranges::distance(R));
            std::ranges::copy(R, res.begin());
            return res;
        }
        Base& to_valarray() {return static_cast<Base&>(*this);}
        Base const& to_valarray() const {return static_cast<Base const&>(*this);}
    };

    template<class vec, typename base>
    vec operator+(valarray_base<vec, base> const& a, valarray_base<vec, base> const& b) {
        return a.to_valarray() + b.to_valarray();
    }
    template<class vec, typename base>
    vec operator-(valarray_base<vec, base> const& a, valarray_base<vec, base> const& b) {
        return a.to_valarray() - b.to_valarray();
    }

    template<class vec, typename base>
    struct vec_base: valarray_base<vec, base> {
        using Base = valarray_base<vec, base>;
        using Base::Base;

        static vec ei(size_t n, size_t i) {
            vec res(n);
            res[i] = 1;
            return res;
        }

        virtual void add_scaled(vec const& b, base scale, size_t i = 0) {
            for(; i < size(*this); i++) {
                (*this)[i] += scale * b[i];
            }
        }
        virtual vec const& normalize() {
            return static_cast<vec&>(*this);
        }
        virtual base normalize(size_t i) {
            return (*this)[i];
        }
        void read() {
            for(auto &it: *this) {
                std::cin >> it;
            }
        }
        void print() const {
            std::ranges::copy(*this, std::ostream_iterator<base>(std::cout, " "));
            std::cout << "\n";
        }
        static vec random(size_t n) {
            vec res(n);
            std::ranges::generate(res, random::rng);
            return res;
        }
        // Concatenate vectors
        vec operator |(vec const& t) const {
            vec res(size(*this) + size(t));
            res[std::slice(0, size(*this), 1)] = *this;
            res[std::slice(size(*this), size(t), 1)] = t;
            return res;
        }

        // Generally, vec shouldn't be modified
        // after it's pivot index is set
        std::pair<size_t, base> find_pivot() {
            if(pivot == size_t(-1)) {
                pivot = 0;
                while(pivot < size(*this) && normalize(pivot) == base(0)) {
                    pivot++;
                }
                if(pivot < size(*this)) {
                    pivot_inv = base(1) / (*this)[pivot];
                }
            }
            return {pivot, pivot_inv};
        }
        void reduce_by(vec &t) {
            auto [pivot, pinv] = t.find_pivot();
            if(pivot < size(*this)) {
                add_scaled(t, -normalize(pivot) * pinv, pivot);
            }
        }
    private:
        size_t pivot = -1;
        base pivot_inv;
    };

    template<typename base>
    struct vec: vec_base<vec<base>, base> {
        using Base = vec_base<vec<base>, base>;
        using Base::Base;
    };

    template<typename base>
    requires(std::is_base_of_v<math::modint_base<base>, base>)
    struct vec<base>: vec_base<vec<base>, base> {
        using Base = vec_base<vec<base>, base>;
        using Base::Base;

        void add_scaled(vec const& b, base scale, size_t i = 0) override {
            for(; i < size(*this); i++) {
                (*this)[i].add_unsafe(scale.getr() * b[i].getr());
            }
            if(++counter == 8) {
                for(auto &it: *this) {
                    it.pseudonormalize();
                }
                counter = 0;
            }
        }
        vec const& normalize() override {
            for(auto &it: *this) {
                it.normalize();
            }
            return *this;
        }
        base normalize(size_t i) override {
            return (*this)[i].normalize();
        }
    private:
        size_t counter = 0;
    };
}

#line 7 "cp-algo/linalg/matrix.hpp"
#include <optional>
#line 9 "cp-algo/linalg/matrix.hpp"
#include <vector>
#include <array>
namespace cp_algo::math::linalg {
    template<typename base_t>
    struct matrix: valarray_base<matrix<base_t>, vec<base_t>> {
        using base = base_t;
        using Base = valarray_base<matrix<base>, vec<base>>;
        using Base::Base;

        matrix(size_t n): Base(vec<base>(n), n) {}
        matrix(size_t n, size_t m): Base(vec<base>(m), n) {}

        size_t n() const {return size(*this);}
        size_t m() const {return n() ? size(row(0)) : 0;}
        auto dim() const {return std::array{n(), m()};}

        auto& row(size_t i) {return (*this)[i];}
        auto const& row(size_t i) const {return (*this)[i];}

        matrix& operator *=(base t) {for(auto &it: *this) it *= t; return *this;}
        matrix operator *(base t) const {return matrix(*this) *= t;}

        // Make sure the result is matrix, not Base
        matrix& operator*=(matrix const& t) {return *this = *this * t;}

        void read() {
            for(auto &it: *this) {
                it.read();
            }
        }
        void print() const {
            for(auto const& it: *this) {
                it.print();
            }
        }

        static matrix block_diagonal(std::vector<matrix> const& blocks) {
            size_t n = 0;
            for(auto &it: blocks) {
                assert(it.n() == it.m());
                n += it.n();
            }
            matrix res(n);
            n = 0;
            for(auto &it: blocks) {
                for(size_t i = 0; i < it.n(); i++) {
                    res[n + i][std::slice(n, it.n(), 1)] = it[i];
                }
                n += it.n();
            }
            return res;
        }
        static matrix random(size_t n, size_t m) {
            matrix res(n, m);
            std::ranges::generate(res, std::bind(vec<base>::random, m));
            return res;
        }
        static matrix random(size_t n) {
            return random(n, n);
        }
        static matrix eye(size_t n) {
            matrix res(n);
            for(size_t i = 0; i < n; i++) {
                res[i][i] = 1;
            }
            return res;
        }

        // Concatenate matrices
        matrix operator |(matrix const& b) const {
            assert(n() == b.n());
            matrix res(n(), m()+b.m());
            for(size_t i = 0; i < n(); i++) {
                res[i] = row(i) | b[i];
            }
            return res;
        }
        matrix submatrix(auto slicex, auto slicey) const {
            matrix res = (*this)[slicex];
            for(auto &row: res) {
                row = vec<base>(row[slicey]);
            }
            return res;
        }

        matrix T() const {
            matrix res(m(), n());
            for(size_t i = 0; i < n(); i++) {
                for(size_t j = 0; j < m(); j++) {
                    res[j][i] = row(i)[j];
                }
            }
            return res;
        }

        matrix operator *(matrix const& b) const {
            assert(m() == b.n());
            matrix res(n(), b.m());
            for(size_t i = 0; i < n(); i++) {
                for(size_t j = 0; j < m(); j++) {
                    res[i].add_scaled(b[j], row(i)[j]);
                }
            }
            return res.normalize();
        }

        vec<base> apply(vec<base> const& x) const {
            return (matrix(x) * *this)[0];
        }

        matrix pow(uint64_t k) const {
            assert(n() == m());
            return bpow(*this, k, eye(n()));
        }

        matrix& normalize() {
            for(auto &it: *this) {
                it.normalize();
            }
            return *this;
        }

        enum gauss_mode {normal, reverse};
        template<gauss_mode mode = normal>
        matrix& gauss() {
            for(size_t i = 0; i < n(); i++) {
                row(i).normalize();
                for(size_t j = (mode == normal) * i; j < n(); j++) {
                    if(j != i) {
                        row(j).reduce_by(row(i));
                    }
                }
            }
            return normalize();
        }
        template<gauss_mode mode = normal>
        auto echelonize(size_t lim) {
            return gauss<mode>().sort_classify(lim);
        }
        template<gauss_mode mode = normal>
        auto echelonize() {
            return echelonize<mode>(m());
        }

        size_t rank() const {
            if(n() > m()) {
                return T().rank();
            }
            return size(matrix(*this).echelonize()[0]);
        }

        base det() const {
            assert(n() == m());
            matrix b = *this;
            b.echelonize();
            base res = 1;
            for(size_t i = 0; i < n(); i++) {
                res *= b[i][i];
            }
            return res;
        }

        std::optional<matrix> inv() const {
            assert(n() == m());
            matrix b = *this | eye(n());
            if(size(b.echelonize<reverse>(n())[0]) < n()) {
                return std::nullopt;
            }
            for(size_t i = 0; i < n(); i++) {
                b[i] *= base(1) / b[i][i];
            }
            return b.submatrix(std::slice(0, n(), 1), std::slice(n(), n(), 1));
        }

        // Can also just run gauss on T() | eye(m)
        // but it would be slower :(
        auto kernel() const {
            auto A = *this;
            auto [pivots, free] = A.template echelonize<reverse>();
            matrix sols(size(free), m());
            for(size_t j = 0; j < size(pivots); j++) {
                base scale = base(1) / A[j][pivots[j]];
                for(size_t i = 0; i < size(free); i++) {
                    sols[i][pivots[j]] = A[j][free[i]] * scale;
                }
            }
            for(size_t i = 0; i < size(free); i++) {
                sols[i][free[i]] = -1;
            }
            return sols;
        }

        // [solution, basis], transposed
        std::optional<std::array<matrix, 2>> solve(matrix t) const {
            matrix sols = (*this | t).kernel();
            if(sols.n() < t.m() || sols.submatrix(
                std::slice(sols.n() - t.m(), t.m(), 1),
                std::slice(m(), t.m(), 1)
            ) != -eye(t.m())) {
                return std::nullopt;
            } else {
                return std::array{
                    sols.submatrix(std::slice(sols.n() - t.m(), t.m(), 1),
                                   std::slice(0, m(), 1)),
                    sols.submatrix(std::slice(0, sols.n() - t.m(), 1),
                                   std::slice(0, m(), 1))
                };
            }
        }
    private:
        // To be called after a gaussian elimination run
        // Sorts rows by pivots and classifies
        // variables into pivots and free
        auto sort_classify(size_t lim) {
            size_t rk = 0;
            std::vector<size_t> free, pivots;
            for(size_t j = 0; j < lim; j++) {
                for(size_t i = rk + 1; i < n() && row(rk)[j] == base(0); i++) {
                    if(row(i)[j] != base(0)) {
                        std::swap(row(i), row(rk));
                        row(rk) = -row(rk);
                    }
                }
                if(rk < n() && row(rk)[j] != base(0)) {
                    pivots.push_back(j);
                    rk++;
                } else {
                    free.push_back(j);
                }
            }
            return std::array{pivots, free};
        }
    };
}

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